🔗 Share this article Tom Clancy's The Division Makes Its Way to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game The intense universe from Tom Clancy’s The Division is being adapted into a tabletop role-playing experience. A partnership has been formed to create a TTRPG set within the series' apocalyptic setting. The project has been announced, with a crowdfunding campaign scheduled to begin in April of 2026. "This project aims to deliver the series' unique suspense, strategic depth, and memorable setting to the tabletop, providing fans a new way to experience The Division through immersive storytelling and mission-based gameplay," states an official release. Initial offerings will include a starter set, core rulebooks, a GM screen, miniatures, and various premium versions. Delving Into The Division's Apocalyptic World In this setting, a deadly virus called Green Poison was unleashed in New York City, plunging the nation into chaos. As the crisis escalates, society crumbles and violent factions rise, turning the city into a battlefield. To preserve order, the government {activate|deploy] The Division, a secret cell of undercover operatives. This is where the players enter the story. Work on the game has been underway for approximately several years, and it is confirmed to be complete. The upcoming crowdfunding effort will serve as a pre-launch sales platform to reach a wider market, specifically in the United States. Manufacturing is slated to begin immediately following the campaign, with deliveries expected for the latter part of 2026. A Streamlined Gameplay Mechanic: The GRIS System An early look at the game's rules confirms it uses d10s exclusively through its proprietary GRIS system, encouraging a fast-paced and strategic style. Agents use abilities to roll small dice pools, usually between one and five d10s. Rather than summing the total, participants select a single “result die” from the group. This dice is then compared against a set challenge number. Rolling a perfect 10 grants additional bonuses, such as extra damage or boosted support. Combat Emphasize Positioning and Awareness Battles stress placement and environmental awareness, reflecting the video games. Elements like taking cover, elevation, or visibility directly influence dice rolls. This mechanic is designed to favor coordination and clever tactics instead of simple statistics. A Thematic Wound System The way health is managed introduces a interesting thematic twist. Agents have a wound threshold; sustaining too much damage weakens their effectiveness by lowering the number of d10s. At zero health, an agent is downed, but is not knocked out. They may still move and perform restricted acts, simulating the "downed" state common to video game shooters. Any player in this state must consult a trauma table, potentially gaining persistent effects like trauma or mobility-impairing wounds. A Ready-to-Play Scenario A free introductory rulebook will be released in the near future. It includes a ready-to-play starting adventure titled Ashes of Murray Hill. In this scenario, the group lead the hunt for a missing medical team and work to stop an attack by the violent Rikers faction, who have taken over that NYC neighborhood. Further information and the full range of offerings are expected to be detailed near the campaign launch.